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ANA IBÁÑEZ MORENO y BEGOÑA
CASASNOVAS GIL
Universidad de La Rioja
Learning by playing: games to practice
the past tense in English
Applied Linguistics
Abstract: The lack of motivation among secondary students
is the main obstacle in the teaching of English as a
foreign language. As a result, the process of learning
usually fails. Thus, by focusing on raising learners’
motivation, this paper proposes a number of games that
can be implemented in the English classroom in order
for students to practice grammar. In the light of the
Communicative Approach, especially following the Interactive
Learning and the Task-based Methods, and taking into
account the competitive nature of students, games are
proved to be a useful tool to raise motivation. The
games presented here were applied in two classrooms
of 13 and 14 year-old students at the end of each session
throughout a unit dealing with the past tense. Some
of them are individual (each student competing against
the others), others are devised to work in pairs (one
pair against another) and others to work in groups (one
group against another). They proved to be highly effective
for a number of reasons: first, learners focus all their
effort in winning, which becomes a powerful extrinsic
motivation. In order to win, they have to learn and
use the grammar and vocabulary first, and they actually
do it. Second, learners enjoy. Thus, in line with Krashen’s
(1981) Affective Filter Hypothesis, their degree of
attention is at the maximum level, which contributes
to their learning process. Finally, the expectation
of the game at the end of the class, and the awareness
that all they learn in the lesson will be useful for
the game also becomes highly motivating.
Keywords: extrinsic motivation, past tense, grammar,
Affective Filter Hypothesis, Interactive Learning Method,
Task-based Method, Communicative Approach.
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modificación: 12-01-2006 12:00 |